![what page are optional rules on in the dmg 5e what page are optional rules on in the dmg 5e](https://i.ibb.co/59mNWfH/Xqe9gPk.jpg)
Half plate armor 15 + 3 dex + 2 shield + 1 Defensive Just going to use standard array on this. The thing with older editions is that you had more ways of bonuses to attacks, and AC.Īnd straight comparison aint fair because its different systems.Īn AC of 20-25 is high for this system and quite easy to get even in lower levels. I never claimed it should be default, i made a statement that it was missing.Īnd well i wonder what ive done with my life if im wrong that i havent been playing since 2nd edition =P jokes aside. Just please don't make it a default rule, because it's not a default rule in D&D 5e and will never be. Giving advantage with Flank optional rule for so little risk (due to movement system) makes some class features that grant advantage useless and quick gets in the way of balance.Īll that said, I'm not against making Flank an optional rule for those who want to play this way. Last but not least, advantage has way more weight in D&D 5e than it has in older editions. I remember the early days of 5e, D&D Next, and all the talk about flank and the stupidy "train" effect it causes in D&D 5e movement system.įlank has meaning in older editions because going behind an enemy has a cost and consequences, it is meaningfull and tactical in the movement system. That means that in D&D 5e you can go behind an enemy without any risk of AoO, and that is for sure the biggest reason why they made flank optional. Also in D&D 5e movement system you can attack while you move, because movement is not an action anymore. While in older editions you would get an AoO just by moving in a square that an enemy has reach (unless 5-foot in 3.x or "slide" in 4e), in D&D 5e you only get an AoO if you move OUT of an enemy reach. Second, D&D 5e has a different movement system. In D&D 3.x (and even in 4ed) you would be with 50+ AC easily with magic items around lvl 16, while in D&D 5e it's hard to get around 30 AC at level 20. In fifth its stupidly easy to get super high AC" "i been playing and aswell as dming since 2nd edition. I have more issues on how easy it is to trigger stealth/hidden. Or prevent it in the first place with better placements. And if it happens you will need to deal with it quickly. It aint OP, it is tactical and strategic.įlanking is very specific since they need to flank you on oppsite directions. One can add the rules that suit the group. But This is the Beauty of DnD and always been. just as Rolling stats aint for everyone, or rolling HP aint for everyone. But still want to have it in the game, ( Like a togglable thing) In fifth its stupidly easy to get super high AC.
![what page are optional rules on in the dmg 5e what page are optional rules on in the dmg 5e](https://i.stack.imgur.com/edFKg.png)
i been playing and aswell as dming since 2nd edition. Originally posted by You are correct, it aint in the SRD so thats most likley Yes ofc i played and ran several campaigns. I don't care as long as it comes as a toggle but I'd never use it as to me it ruins the game both ways by giving the side that already has the advantage an ever bigger advantage almost all of the time. Players already have a big advantage against lone tough monsters (easy to cc often with their mental stats) and with this the bigger side would get a larger advantage still. On the other hand hitting low ac monsters would be all but guaranteed with advantage. So a hill giant wouldn't think of it but one being led by a fire giant would be reminded of it. That's far from improbable if the monster has multi attack.Īnd monsters would surround you if they have decent mental facilities or a leader directing them who has. That's more then half it's attacks hitting.Įven if you had a shield spell ready you'd -still- have a 10% per attack to be hit. If the monster had advantage it'd have 60% to hit you and 10% to crit you. A monster with a +10 attack (Far from unrealistic if you're level 5 and up) normally would have a 30% to hit you still (15 and up on the d20.) That's solid AC but it also has some buts in that two of those buffs are concentration based.
#WHAT PAGE ARE OPTIONAL RULES ON IN THE DMG 5E FULL#
Full plate, shield, defender, haste and shield of faith running. I am not certain what you consider 'super high ac' but lets go for 25. It's by design that players in 5E have more armour class and monsters have more hp. Playing (and mostly dm'ing since 2e myself and my experiance is quite different with 5e. What's next, you going to complain that Dex is OP because it can migate so much damage aswell?ĭon't agree with you there. Originally posted by Yes ofc i played and ran several campaigns.